The risk/reward for player-initiated raids is completely backwards. You’re literally risking your best colonists, equipment, and time to attack settlements that give you practically nothing in return.
What you risk:
- Your most skilled fighters who now aren’t there to protect your own colony from raids
- Potential permanent injuries/death
- Days of travel time
What you get:
- A few wooden walls you could have built yourself in 5 minutes
- Some pemmican and corn
- Maybe a few components if you’re lucky
These same factions are somehow sending fully armed raiding parties to your doorstep every 10 days with military-grade weapons and power armor. Where are they getting all this stuff from if their actual bases are just three huts and a campfire?
The biggest immersion killer is that enemy raids don’t actually come FROM the bases you can attack. You can systematically wipe out every settlement within 100 tiles and still get raided just as frequently. The bases have no connection to the actual threat you’re facing.
Why can’t we trace where these raids are launching from? Why can’t we do recon to figure out which faction base is sending death squads every quadrum?
And before you tell me, yes, I know about mods that fix this.
The point is the base game’s implementation is terrible.